![]() ![]() Native support for Arnold, better Alembic import and export The viewport preview has also been overhauled: according to Ephere, frame rates are now “up to 4x” higher than V5, making it easier to interact with hair in real time. Other changes include the option to isolate individual hairs and edit them directly and new Elastic brushes, designed to make it easier to modify hair as a volume. There are also new Braid and Weaver objects, designed to generate braids and woven materials like rattan or chainlink fencing.įaster, more controllable direct editing of hair Other features that originally rolled out in the Maya edition include the Clump modifier, which generates highly customisable hair clumping based on the original hair guides or new guide shapes. It offers a range of alternative simulation models, and a wide range of control parameters. They include the Oscillator modifier, intended as a quick way to simulate secondary motion or the effects of wind and gravity on hair.įor more complex simulations, there is the new Moov physics system: a newer alternative to the existing MassFX Dynamics modifier, which is based on 3ds Max’s native physics system. Like a lot of the new features in Ornatrix V6 for 3ds Max, the software’s new hair physics toolsets originally debuted in the Maya edition of the software, V2 of which shipped last summer. The release also speeds up viewport rendering by “up to 4x”, introduces native support for the Arnold renderer, and improves Alembic import and export. Ephere has released Ornatrix V6 for 3ds Max, the latest update to its popular plugin for generating hair, fur and feathers, adding new hair physics systems, and new clumping, braiding and weaving modifiers. ![]()
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